Wednesday, September 16, 2026

What to expect from Peacock's Crystal Lake?

Peacock’s Friday the 13th Prequel Crystal Lake Could Be Horror’s Next Big Nightmare

For decades, the name Jason Voorhees has been almost synonymous with horror. The hockey mask, the machete, the eerie campgrounds and, of course, the unmistakable Friday the 13th mythology have made Jason one of the most recognizable villains in movie history.

Now, Peacock is taking audiences back to where that nightmare began.

Crystal Lake, an eight-episode prequel series from Peacock and A24, is set to premiere on October 15, 2026. Rather than simply putting another masked killer in the woods, the series is going back to the origins of the Voorhees family and, most importantly, exploring the woman at the center of the original tragedy: Pamela Voorhees.

 

Peacock Crystal Lake


A Different Side of the Friday the 13th Story

The biggest surprise about Crystal Lake may be that Jason isn't actually the main character.

The series stars Linda Cardellini as Pamela Voorhees, Jason's mother. In the original 1980 Friday the 13th, Pamela was revealed to be the killer responsible for the murders at Camp Crystal Lake, driven by grief and anger after her son drowned there.

Crystal Lake gives that story considerably more room to breathe.

Instead of treating Pamela simply as the twist villain from the first movie, the series intends to explore her life, her relationship with Jason and the events that eventually push her toward violence. The first trailer suggests that Pamela's grief will be at the heart of the story, while mysterious events surrounding Crystal Lake add another layer to the mythology.

That approach could make the show considerably more interesting than a straightforward slasher.

Linda Cardellini Steps Into a Horror Icon's Shoes

Casting Linda Cardellini as Pamela Voorhees is one of the show's most intriguing choices.

Cardellini has already demonstrated that she can handle darker material, but Crystal Lake gives her the opportunity to completely reinvent a character audiences have mostly seen through the lens of the original movies.

Peacock has teased a particularly intense performance, with the show's creators suggesting that Cardellini's portrayal of Pamela will surprise viewers.

That is important because Pamela needs to be more than simply terrifying. For the story to work, audiences have to understand how an ordinary mother could become the person responsible for the bloodshed associated with Crystal Lake.

If Cardellini can make viewers sympathize with Pamela before making them fear her, the series could become something much more emotionally complicated than a conventional slasher.

Jason Is Still Part of the Story

Don't worry: Jason Voorhees hasn't been forgotten.

The series takes place before the events of the original Friday the 13th, meaning viewers will see the young Jason and the circumstances surrounding his death at Camp Crystal Lake. Callum Vinson plays young Jason, while Cameron Scoggins is among the actors appearing in the series' ensemble.

However, fans shouldn't necessarily expect the familiar hockey-mask version of Jason to dominate the series.

That is actually one of the things that makes Crystal Lake interesting. The story has an opportunity to show Jason before he became the supernatural killing machine audiences know from the later movies.

The tragedy comes first. The legend comes later.

A New Mystery Surrounding Crystal Lake

While the emotional core of the series appears to be Pamela and Jason, the trailer also hints that Crystal Lake isn't going to simply recreate the first movie.

There are new characters, police investigations and mysteries surrounding the town and the lake. William Catlett plays police officer Levon Brooks, while Devin Kessler plays Brianna. Other familiar names from the original mythology are also expected to appear.

The trailer has even sparked speculation about whether the series could introduce new explanations for elements of Jason's history.

That makes sense for a television series. The original Friday the 13th was designed as a self-contained slasher movie. A modern eight-episode series needs a larger story, more characters and enough mystery to keep viewers watching week after week.

From Bryan Fuller to Brad Caleb Kane

The road to Crystal Lake has been a long one.

Peacock originally announced the project in 2022, with Hannibal creator Bryan Fuller attached to develop the series alongside A24. Fuller later departed the project, and Brad Caleb Kane ultimately became the creator, writer and showrunner.

That change is worth noting because expectations around the series have evolved considerably since its original announcement.

The involvement of A24 also gives Crystal Lake an interesting pedigree. Rather than treating Friday the 13th purely as nostalgic franchise entertainment, the production has the opportunity to approach the material as a character-driven horror drama.

Can Crystal Lake Bring Friday the 13th Back?

That's the big question.

The Friday the 13th franchise has had a complicated history, and Jason has already experienced practically every kind of horror scenario imaginable. Over the years, he has gone from a mysterious killer in the woods to an almost unstoppable supernatural figure — and eventually even went to space.

Going back to the beginning could therefore be exactly what the franchise needs.

Crystal Lake doesn't have to compete with every previous Jason movie. Instead, it can tell a smaller and more personal story about grief, obsession, motherhood and the origins of a legend.

And that may be its greatest strength.
 

When Does Peacock's Crystal Lake Premiere?

The wait is almost over.

Crystal Lake premieres October 15, 2026, exclusively on Peacock. The first season consists of eight episodes, with the full season available to stream at launch.

With its Halloween-season release, Linda Cardellini at the center of the story, A24 behind the production and the return of one of horror's most famous locations, Crystal Lake has plenty going for it.

Whether you're a lifelong Friday the 13th fan or someone who has never watched a Jason Voorhees movie, the series is shaping up to be a fascinating experiment: what happens when you stop looking at the monster and start looking at the tragedy that created him?

If Crystal Lake can answer that question effectively, Peacock may have more than another slasher on its hands. It could have a genuinely unsettling new chapter in one of horror's most enduring stories.

 

Crystal Lake Trailer

 



Tuesday, September 15, 2026

Horror Inc sues Gun Interactive over Friday the 13th: The Game

For fans of Friday the 13th: The Game (affiliate link), the story surrounding the game has always been almost as complicated as the horror franchise itself.

What began as an ambitious attempt to bring Jason Voorhees into the world of multiplayer gaming eventually became one of the better-known asymmetrical horror games of its era. But years of legal battles, licensing problems and disagreements over the franchise ultimately brought the game to an end.

Now, the Friday the 13th saga has entered another chapter.

Gun Interactive, the company behind Friday the 13th: The Game, has publicly responded to a lawsuit brought by Horror, Inc., and the company is making it clear that it intends to fight the case.


Friday the 13th: The Game Remaster

A dispute over millions of dollars

According to Gun Interactive's August 28 statement, the central issue in the new lawsuit is royalties from Friday the 13th: The Game.

Gun says that it paid Horror, Inc. more than $18 million in royalties over the lifetime of the game and maintains that it paid everything it was contractually required to pay. The company also claims that Horror, Inc.'s representatives previously reviewed and approved the financial reports associated with those payments.

Gun says Horror, Inc. is now seeking approximately another $4 million, based on accounting methods that Gun disputes. Other reports have described the lawsuit as seeking as much as roughly $4.5 million and have reported additional allegations concerning financial records. Those allegations remain matters for the legal process to resolve.

In other words, this isn't simply a disagreement about the game's popularity or how it was managed. At the heart of the case is a financial dispute over how revenue from the game was calculated and what Horror, Inc. believes it was entitled to receive.

And that's only the latest legal problem surrounding Friday the 13th.

Friday the 13th: The Game's copyright problems

To understand why this situation is particularly frustrating for fans, it's necessary to go back several years.

Gun Interactive licensed the rights needed to make Friday the 13th: The Game in 2015. The project eventually became a multiplayer survival-horror experience in which one player controlled Jason while other players attempted to survive.

The concept was simple but effective: take one of the most recognizable slasher villains ever created and turn the movie's basic premise into a multiplayer game.

The result developed a dedicated community.

But behind the scenes, the Friday the 13th franchise was becoming entangled in a legal fight over who controlled parts of its intellectual property.

Victor Miller, the screenwriter of the original Friday the 13th, pursued termination of his U.S. copyright interests. Horror, Inc. challenged Miller's position in court.

Gun's latest statement points to that dispute as a major reason the game's post-launch development eventually became restricted.

According to Gun, the uncertainty surrounding the rights prevented the team from continuing with the new content players wanted. Horror, Inc. ultimately lost the initial case in 2018 and its appeal in 2021, according to Gun's account.

The important distinction here is that the copyright dispute and the current royalty lawsuit are separate legal matters. The new case concerns the business relationship surrounding the game rather than simply repeating the earlier copyright battle.

A game that never got the future fans wanted

This is arguably the most disappointing part of the entire story.

Friday the 13th: The Game had the ingredients for a long life.

It had a recognizable horror license, an unusual multiplayer concept and a community that clearly wanted more. The game could have continued receiving new maps, characters, Jason variations and other content for years.

Instead, the legal situation effectively put the brakes on that future.

Gun says that even after the earlier copyright dispute, it was interested in working with Horror, Inc. on a remastered version of the game and potentially giving it another life.

That never happened.

According to Gun, the license eventually expired, which brought the game's commercial life to an end. The game was removed from digital storefronts and its servers were eventually shut down. Gun also says it offered to continue paying to keep the servers running.

For players, the result was brutally simple: a game they had spent years playing was no longer something they could simply buy and play as before.

The bitter irony for the community

This is what makes the current lawsuit especially frustrating for many fans.

From a player's perspective, the game didn't die because people suddenly stopped caring about Jason Voorhees.

It died because the business and legal situation surrounding the franchise made continuing the game increasingly difficult.

Gun's position is essentially that it invested heavily in developing and supporting the game, paid substantial royalties, built a community around it and attempted to find a way to continue the project.

The company now argues that it shouldn't have to pay additional money years later based on accounting interpretations it disputes.

Horror, Inc., of course, has a different position, which is why the dispute is now in court.

Until the legal proceedings establish what actually happened, neither side's accusations should be treated as a final verdict.

Why this matters beyond Friday the 13th

The situation illustrates a bigger problem with licensed video games.

When a developer creates an original game, it generally controls the underlying intellectual property. A licensed game is different.

The developer can spend years building the technology, gameplay systems, community and reputation around a property it does not ultimately own.

If the license expires or the rights holders become involved in a legal dispute, the developer can suddenly find itself unable to continue supporting a game that players still want.

Friday the 13th: The Game is an especially painful example because its identity was inseparable from the franchise.

Gun couldn't simply remove Jason Voorhees and replace him with an original killer. That would fundamentally change the game.

The same licensing relationship that made the game special also created one of its biggest vulnerabilities.

Gun Interactive is still working with horror

Interestingly, this isn't the end of Gun Interactive's involvement in licensed horror.

The company has continued working in the genre, most notably with The Texas Chain Saw Massacre, and has also been involved with IllFonic's Halloween (affiliate link). Gun's own description of its creative philosophy emphasizes authenticity, immersion, innovation and community — qualities that have become closely associated with its approach to licensed horror projects.

The Halloween project is particularly interesting because it shows that Gun hasn't abandoned major horror properties despite the difficult history surrounding Friday the 13th.

In fact, Halloween launched in September 2026 with both single-player and multiplayer elements, giving horror fans another major licensed property to experience in game form.

That makes the current Friday the 13th dispute feel less like the end of Gun's relationship with horror and more like another chapter in a complicated history.

What happens next?

For now, the most important thing is that the case still needs to play out.

Gun Interactive has made its position very clear: it denies that it owes the additional money being claimed and says it intends to defend itself rather than settle simply because litigation is expensive.

Horror, Inc.'s claims will have to be tested through the legal process.

For fans, however, there is a much bigger question lurking behind the lawsuit.

Could Friday the 13th: The Game ever come back?

That's impossible to answer with confidence right now.

A return would require the rights holders and the game's potential developers or publishers to reach an agreement that allows the project to move forward. The current dispute certainly doesn't make that prospect any easier.

And perhaps that's the most frustrating part for the people who loved the game.

Friday the 13th: The Game proved that there was an audience for a faithful, multiplayer Jason Voorhees experience. Players showed up. The community formed. The concept worked.

But the game became trapped in circumstances that had very little to do with whether players actually wanted to keep playing it.

The latest lawsuit is therefore more than another piece of legal news for an old video game. It's a reminder of how fragile licensed games can be — and how easily years of development, community building and player loyalty can become collateral damage when the business relationships behind a franchise fall apart.

For now, Jason remains one of horror's most recognizable icons.

But his most famous multiplayer video game remains stuck in a legal nightmare of its own.


Friday the 13th: The Game Remaster?

According to Gun's statement, they wanted to do a remaster of F13 and keep the servers up and running:

Gun Interactive Statement on Horror, Inc.

 


 

Saturday, September 5, 2026

Halloween: The Game - Dead on Arrival?

Halloween: The Game (affiliate link) has players asking: Where’s the fun?

The idea sounded almost perfect on paper: take one of horror’s most recognizable killers, put Michael Myers into an asymmetrical multiplayer game, and let players experience the terrifying world of Halloween for themselves.

Unfortunately, for many players, the reality has been less scary and more frustrating.

Since Halloween: The Game arrived, a growing number of players have complained that the game’s biggest problems aren't simply technical bugs. The bigger issue is that the core gameplay can feel slow, repetitive and strangely boring.

 


A Gameplay Loop That Gets Old Fast

One of the biggest complaints is the basic gameplay loop.

Instead of constantly feeling like you're being hunted by Michael Myers — or hunting down real players — much of a match can involve searching for items, helping NPCs, calling the police and waiting for objectives to progress.

That might sound reasonable for a survival-horror game, but after several matches, players are finding the routine repetitive.

Some players have described the experience as feeling more like an escort mission than a tense game of cat and mouse. The problem becomes especially noticeable when Myers spends large portions of a match hunting NPCs rather than interacting with the human players.

That's a major problem for a game built around the fantasy of surviving Michael Myers.

The best moments are supposed to be the encounters where you hear him nearby, panic, hide, make a risky escape and wonder whether you'll survive.

When those moments are replaced by wandering around a large map completing repetitive tasks, the tension disappears.
 

The NPCs Are Supposed to Add Tension. Instead, They Add Frustration.

The NPC system is arguably the most controversial part of the game.

In theory, having civilians controlled by AI is an interesting idea. They give players additional people to protect, create unpredictable situations and make the neighborhood feel alive.

In practice, many players think the AI simply isn't smart enough.

NPCs can get stuck, refuse to follow commands, behave strangely around doors and escape points, or simply stand around when Michael is nearby. Players have reported situations where NPCs fail to use available escape routes or behave in ways that make the objective feel ridiculous rather than frightening.

There's something unintentionally funny about trying desperately to save an NPC while they appear to have absolutely no interest in saving themselves.

And when these characters are such an important part of the gameplay, bad AI isn't a minor annoyance. It directly affects the quality of the entire match.
 

The Bugs Make Everything Worse

If the gameplay problems were the only issue, there would probably be more optimism about the game’s future.

Unfortunately, the launch has also been accompanied by plenty of technical problems.

Players and reviewers have reported crashes, animation problems, characters getting stuck, performance issues, strange physics, broken abilities and other glitches. One review described situations involving police cars getting stuck, abilities failing to work and matches where major gameplay elements simply didn't function correctly.

Other reviewers have also encountered stuttering, characters appearing in strange locations and animations clipping through objects.

Bugs are something that can usually be fixed with patches. That's the good news.

The bad news is that technical problems become much more irritating when they're happening inside a gameplay loop that players already find repetitive.

If an NPC gets stuck while the game is already boring, it doesn't feel like an amusing glitch. It feels like another reason to quit the match.
 

Michael Myers Is Cool—But Is the Game Around Him?

Ironically, one of the game's biggest strengths is also the thing that makes its weaknesses more disappointing.

Michael Myers himself can be fun.

There are moments where the atmosphere works, the darkness feels threatening and the game's presentation captures elements of the Halloween movies. Reviews have also praised aspects of playing as Myers and the potential of the game's basic concept.

The problem is everything surrounding those moments.

A great horror villain needs a game that constantly puts players into situations where they feel vulnerable. If Michael is spending too much time farming NPCs, walking across huge maps or dealing with awkward mechanics, he stops feeling like the unstoppable monster from the movies.

He becomes a character inside a multiplayer system that isn't always working in his favor.

 

Halloween the Game Michael Myers

 

The Game Has Potential—but Potential Isn't Enough

It's important to remember that the game is still new. Some of the bugs can absolutely be fixed, and the developers have the opportunity to improve the AI, performance and balance.

But that's only part of the problem.

Bug fixes can't completely solve a boring gameplay loop.

If the fundamental experience remains focused too heavily on escorting NPCs, completing repetitive objectives and spending long stretches without meaningful interaction between players, the developers may need to make deeper changes.

Players aren't necessarily asking for the game to become another Dead by Daylight or Friday the 13th. They simply want the most exciting part of Halloween — the terrifying confrontation between Michael Myers and his victims — to be the center of the experience.

Right now, too many players feel like they're spending their time fighting the AI, fighting the objectives and fighting the bugs.

And that's the wrong kind of horror.
 

A Rough Start for a Promising Idea

Halloween: The Game isn't a complete disaster. There are good ideas here, and when everything comes together, the game can deliver some genuinely tense moments.

But first impressions matter.

For players who waited years to experience Michael Myers in this kind of multiplayer horror game, encountering boring gameplay, clueless NPCs and constant technical problems is understandably disappointing.

The question now is whether the developers can patch the bugs and address the deeper design problems.

Because if they can make the NPCs smarter, increase meaningful player interaction, improve pacing and clean up the technical issues, there could still be a very good horror game hiding underneath all the problems.

For now, though, many players aren't being scared by Michael Myers.

They're being scared by the thought of playing another match.


Friday, September 4, 2026

Halloween: The Game Is Here — Early Reviews Say Michael Myers Is at His Best When the Stalking Begins

This post contains affiliate links.

 

After years of anticipation, Halloween: The Game has finally arrived in Early Access, giving horror fans their chance to step into the shoes of one of cinema's most recognizable killers.

Developed by IllFonic, the studio behind games such as Friday the 13th: The Game and Killer Klowns from Outer Space: The Game, Halloween: The Game brings Michael Myers into an asymmetrical multiplayer experience. The full release is scheduled for September 8, 2026, while players who purchased the Digital Deluxe Edition can start playing four days earlier.

The concept is straightforward but potentially terrifying: one player becomes Michael Myers, while a group of civilians must work together to survive, complete objectives and escape Haddonfield.

 

Halloween the Game release

A Love Letter to the Original Halloween

One of the strongest points mentioned in the early impressions is how closely the game captures the atmosphere of the Halloween films.

Michael isn't presented as a typical fast-moving video-game villain. Instead, the experience focuses on stalking, fear and anticipation. Players can watch their victims from a distance before choosing the perfect moment to strike.

The game also appears to put considerable effort into recreating the world associated with the franchise. Haddonfield provides several multiplayer environments, including Haddonfield Town Center, Haddonfield Heights, Orange Grove Estates and East Haddonfield.

That attention to atmosphere is important because Halloween has always been as much about suspense as it is about violence.
 

Early Reviews: Great Atmosphere, But Some Rough Edges

The first reviews and impressions are mixed but generally appreciative of the game's horror atmosphere.

Bloody Disgusting praised the experience surrounding Michael Myers, particularly the stealth and stalking mechanics, while describing the overall game as uneven.

JOBlO's early review reaches a similar conclusion. It suggests that playing as Michael can be a lot of fun, but the game isn't completely free from frustrations. In other words, the core idea works better than some of the surrounding elements.

Game Informer's early hands-on experience is particularly interesting. The publication completed the single-player campaign and praised its presentation, atmosphere and obvious affection for the original Halloween. However, it also criticized the campaign for being very short and functioning more like an introduction to Michael's abilities than a substantial standalone story.

Some technical issues were also spotted, including characters falling through floors and problems with certain hiding interactions. These aren't necessarily game-breaking problems, but they are the kind of launch issues that could affect the experience if they aren't addressed in updates.
 

Don't Buy It Just for the Single-Player Campaign

This may be the biggest takeaway from the early reviews.

The single-player mode lets players control Michael Myers and experience a story inspired heavily by the original movie. It's a fun way to learn his abilities and experience some iconic moments, but Game Informer's hands-on report says the campaign only lasts a couple of hours.

That means the multiplayer component is clearly the main attraction.

The 1v4 mode allows one player to become Michael while four others take on civilian characters. The launch package includes 10 playable civilians, four multiplayer maps and a progression system featuring perks and unlockable abilities.

For fans of asymmetrical horror games, this is where Halloween: The Game will ultimately have to prove itself.
 

The Real Test Starts With the Community

The early reviews give us a promising first impression, but they also highlight an important question: How fun will the game remain after dozens of matches?

Asymmetrical multiplayer games depend heavily on balance, matchmaking, player creativity and long-term progression. A fantastic Michael Myers experience isn't enough if playing as a civilian becomes repetitive, or if one side consistently feels too powerful.

The game's perk-card system and character customization could help provide additional variety. Players can unlock cosmetics, weapons, executions and new abilities, giving them reasons to keep returning.
 

Verdict So Far

The early reception for Halloween: The Game isn't a unanimous masterpiece story — and that's probably worth knowing before jumping in.

The good news is that the central fantasy appears to work. Becoming Michael Myers, stalking victims through Haddonfield and recreating the slow-burning tension of the movies is exactly what fans have been waiting for.

The less positive news is that the game has some technical roughness, while the single-player campaign is much shorter than some players might expect. Early reviewers also point toward an experience that can be uneven outside of its strongest horror moments.

Ultimately, Halloween: The Game looks less like a traditional story-driven horror title and more like a multiplayer playground built around one of horror's most famous characters.

For fans who have always wanted to hear Michael Myers breathing behind them while desperately trying to escape Haddonfield, that may be more than enough.

  

Physical Editions Arrive in October

For collectors and fans who prefer having a game on their shelf, Halloween: The Game will also receive a physical release. The Standard Edition and a limited Collector's Edition are scheduled to arrive on October 6, 2026, for PlayStation 5 and Xbox Series X —nearly a month after the digital launch. The $39.99 Standard Edition includes the game disc, an exclusive Halloween poster, and early access to a Michael Myers Clown skin and two civilian cosmetics.

The $149.99 Limited Collector's Edition is aimed squarely at hardcore fans. Along with the game and exclusive cosmetics, it includes a Michael Myers Samhain skin, four civilian cosmetics, an exclusive poster, a special Shape Jump variant action figure, lenticular artwork and additional surprises. IllFonic has also confirmed that the physical editions contain the game on the disc rather than simply providing a download code, which makes the release particularly appealing to collectors and players interested in owning a tangible copy.



A Surprise Ban in Australia

Perhaps the strangest story surrounding Halloween: The Game is its classification controversy in Australia. The Australian Classification Board refused to classify the game, meaning it cannot legally be sold, hired, advertised or imported in Australia. Surprisingly, the decision was not because of Michael Myers, the game's graphic kills or its violent horror content. Instead, the board objected to illicit drug use that provides a gameplay advantage. In the game, marijuana can be used to help players locate Michael Myers, which the Australian authorities considered an incentive or reward connected to drug use.

The decision quickly became one of the game's biggest pre-release talking points, especially because the title contains plenty of much more obvious horror material. The Australian controversy has also reignited a wider debate about how video games are classified compared with movies and whether Australia's rules place too much emphasis on interactive content. For now, Australia remains the clearest example of a major market where Halloween: The Game has run into serious release restrictions.

Japan Also Loses the PS5 Version

Japan has become another major market affected by Halloween: The Game's content. IllFonic announced that the game's PS5 release would be cancelled in Japan after the developers were unable to obtain the required domestic rating from CERO, Japan's video-game rating organization. The problem reportedly centered on the game's graphic violence and nudity. Rather than alter the content to satisfy the rating requirements, IllFonic decided to keep the game as originally designed, saying that significant changes would damage the atmosphere and vision of the original Halloween film. Importantly, this is not a complete ban across Japan: the Xbox Series X|S and PC versions are still scheduled to launch there on September 9, 2026. Players who had pre-ordered the Japanese PS5 version are also expected to receive refunds.